Best Pokemon Champions Builds (Early Meta Tier List & Guide)

Descent of Dragons Set Power Level

Publish Date: December 8, 2019

Share via Whatsapp Share via Facebook Share via Twitter

Descent of Dragons is almost upon us. And the power level of this set is incredibly high. Watch any pro Hearthstone player review the cards as they are revealed and you’ll most likely hear the words “meta defining,” “game breaking,” “crazy good” and other positive descriptors. Some would even argue this set is stronger than most sets from the past, like Journey to Un’Goro and Knights of the Frozen Throne.

There are several cards that will absolutely shape the way games are played, given their power and abilities. Things might not change until this set rotates out given how powerful these cards on. Honestly, some of them might even see play in Wild.

Priest came in with the bomb of the century. Murozond the Infinite. His ability replays all cards your opponent played last turn. So, if they decide to combo off and build a giant board or buff all their cards and don’t manage to kill you, they are in serious trouble.

Murozond will obey the order of the cards played, meaning you can easily steal your opponent’s combo or even turn into their Galakrond and then turn into your Galakrond later. This makes choosing when to use your combo extremely deadly, since if you don’t outright kill the enemy, you risk your own combo coming back and hitting you in the face.

With Mage, they get Rolling Fireball, bringing back positioning as a vital part of the game. Granted it always has been, but now it becomes even more crucial. Similar to the days of Crushing Walls or Meteor. This card could easily sweep a board of tokens or just taking out a huge minion.

Perhaps the most terrifying card of the set is Dragonmaw Poacher. This four-mana minion can easily become an 8/8 with rush due to its ability. It gains the rush and the extra health and damage if the opponent has a dragon on their side. It would be a shame if most of the cards in this set were dragons. Oh, wait. With how many dragons that are in this set, this card will most likely always trigger its ability.

And if your opponent doesn’t have any removal for it, they will be in an incredibly sticky situation.

This set seems to favor early game and late game cards, letting the other sets fill in the mid game or just let it be completely non-existent. The late game are the obvious powerhouse dragons, but the early game cards might have a chance to make or break certain games depending on the matchup.