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Hearthstone Legendaries That Should Be in Battlegrounds

Publish Date: November 29, 2019

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It’s safe to say that Hearthstone: Battlegrounds is a success so far. Being publicly available for around a month now, people have been enjoying the latest entry to the Auto-Battler genre. And it seems that the developers are also enthralled by the latest game mode

as balance and content patches have already been released . The tavern has plenty of room to grow, so why not speculate on some cards that you might see enter the battlegrounds sooner or later.

This article will take a look at legendary cards that compliment the Battlegrounds style and would fit in the game as it stands today. This means that Elementals and Dragons were left out since there are no cards (besides Nightmare Amalgam

technically ) currently within the mode. Also, you’d be quite surprised to see how many legendary cards can’t quite work in Battlegrounds given that some interact with your deck, spells, weapons, healing, etc. This is, by no means, an end all be all list, but rather a lighthearted start to a discussion as to where Battlegrounds could expand. Without further a-do, let’s jump into the list.

Image courtesy of Blizzard Entertainment

One of the most beautiful things about Battlegrounds is that it gives cards that were rendered near unplayable in the other game modes a chance to shine. Cards like Junkbot, Ironhide Direhorn, and Bolvar, Fireblood see frequent pickings and often find themselves in winning lineups. One card that was immediately dismissed by the community upon its unveiling was Blackhowl Gunspire.

At seven mana with three attack and nine health, as well as dealing three damage when attacked to a random enemy, the card doesn’t seem too bad.

The problem this card runs into is two-fold: no tribal synergies and you cannot direct an attack with the card (a-la Ragnaros the Firelord). In other words, you had to rely on either your opponent to hit it or find a less than ideal way of damaging him yourself. However, in Battlegrounds, one side of the board must be completely cleared in order for a round to end.